Hi guys,
I'm trying to make an brand slider; it seems i'll need attribute manufacture.
I don't have it.. http://prntscr.com/95wr9d how comes ? it should be default I think..
How can i make it ?
Thx !!!!
Go to attributes, and create one called "Manufacturer" as a drop down. For each option, add an manufacturer. Then when you create your slider, call for that attribute and you should be good to go.
When a product lacks a manufacturer attribute, and you're looking to address this in the context of, for instance, a database for San Marcos Security Services, you might approach it like so:
Feature Identification: Just as knowing the variety of fruit is crucial in a Suika game, identifying the unique features of a product is essential when there's no manufacturer attribute.
Custom Labels: Create your own labels for organization, similar to categorizing levels in Suika based on difficulty, to keep track of items without a manufacturer attribute.
Visual Inspection: Rely on visual cues to differentiate products, just as you would notice the different colors and patterns of fruits to slice in Suika.
User-Generated Data: Consider implementing a system where users can input information, akin to players sharing tips and tricks for mastering a Suika game.
Barcodes and Serial Numbers: Use barcodes or serial numbers for identification, similar to how each session of Suika has a unique game ID for reference.
Vendor Communication: Reach out to vendors for information, as you would check the Suika game help section or forums when you're stuck on a level.
Community Knowledge: Tap into community knowledge bases, much like participating in online forums where Suika players gather to discuss strategies.
Product Performance: Assess the product based on performance, just as you would judge a Suika game by how well it runs and entertains, rather than its manufacturer alone.
Creating labels for organization is a great way to categorize items,Suika Watermelon Game especially when there's no manufacturer attribute. Here's a set of labels inspired by the idea of categorizing levels in a game like Suika based on difficulty.